Team mates: Adam Miller, Brenna Hanly, Ben Austin
As my thesis project at Stanford, my team and I focused on enhancing the second hand shopping experience. For more in-depth information into the project, please read my case study.
Research: We interviewed several thrift, vintage, and consignment store owners, as well as enthusiastic and indifferent shoppers. We conducted shop alongs and observed in-store behavior. After finding an extreme user, a young second hand power shopper, we decided to focus on enhancing the hunt.
Prototypes: We created and iterated on several prototypes; we focused on both changing the shopping environment and creating products to help amplify the experience. To test our prototypes, we took to the streets of San Francisco and spoke with second hand customers and store owners.
Thriftr App: With Thriftr, power shoppers continue their hunt and when they come across cool items they can capture them and share through the app. Then the thrift curious can see where the cool items are near them and use the expertise of the power shopping community to help guide them. In return the power shoppers will receive recognition for their assistance which will encourage them to continue to hunt and post items.
We made paper prototypes in Balsamiq and presented them to shoppers in San Francisco. We created simple screens that allowed a user to indicate what they were looking for and where. Then we showed items that fit their criteria in their area. With Thriftr the user had the option to put an item on hold, share with their community, or publicly like the item.
Taking into account what we heard from users, we solidified our designs and began creating higher fidelity mockups in Illustrator. With these we were able to create a working prototype using Keynotopia.